iRacing – 2020 Season 2 Patch 4 Deployed

iRacing – 2020 Season 2 Patch 4 Deployed

iRacing Screenshot by Jim Brindle

iRacing – 2020 Season 2 Patch 4 Deployed

iRacing deployed the 2020 Season 2 Patch 4 for their online racing service. This Patch includes a number of updates and fixes for the 2020 Season 2 Release.

*Included screenshot by Jim Brindle

Changelog:

iRacing BETA UI – (03.05.05)

  • The “Saved” notification banner now clears after saving again.
  • Fixed an issue where the specified Track State for Practice + Race User-Created Sessions was being ignored.

Simulation:

AI Racing

  • New AI content is available!
    – – The following tracks are now available for use with AI Racing:
    – – – Charlotte Motor Speedway – Oval – 2018
    – – – Kentucky Speedway – Oval
  • AI Drivers have completed lessons on the following topics:
    – – Oval driving tactics.
    – – Driving through tight areas of the track, especially with traffic.
    – – Calculating the ideal speed for their current location on the track.
    – – Reacting and stabilizing when forced to switch their driving line.
    – – Fuel use strategy.
    – – Exiting the pits during Practice Sessions.
    – – Lateral movements during pit entry and exit.
    – – Post-collision pit return strategy.
    – – Passing the field as a Lucky Dog.
  • AI Drivers have received some additional training with the following vehicles:
    – – NASCAR Cup Series Chevrolet Camaro ZL1
    – – NASCAR Cup Series Ford Mustang
    – – NASCAR Cup Series Toyota Camry
  • AI Drivers now have a greater margin for error when calculating fuel strategy.
  • AI Vehicles now utilize more accurate tire conditioning and tire degradation characteristics over the course of a race.

Pace Car

  • Fixed a race control issue where cars that have run ahead in the pace field and are ahead of the leaders as the pace car triggers either “Two to Go” or “One to Go”, can essentially hijack the “lead” of the pace field and trigger race control to throw the Green Flag based on their position, even if they have run half a lap ahead of everyone else, causing a very early Green Flag while the pace car is still on the backstretch.
    – – This fix identifies these naughty cars that are ahead of their pacing placement and it will ignore them, preventing the pace car hijacking from taking place.

Flagman

  • Flagman has received some additional training from a flag-waving grandmaster. He should now transition from yellow to green faster, and be ready with that green!

Telemetry

  • Telemetry data has been added for all applicable cars’ Push-2-Pass status and count.

Cars:

Audi R8 LMS

  • The baseline setup has been updated.

Dallara DW12

  • Fixed an issue where the Push 2 Pass status was not getting reset during Session transitions.

Dallara IR18

  • Drafting has been adjusted.
  • A dashboard decal has been added which displays the driver’s last name and number.
  • Fixed an issue where damage decals were not appearing correctly.
  • Fixed an issue where the Push 2 Pass status was not getting reset during Session transitions.

Ferrari 488 GTE

  • 2020 Season 2 Balance of Power Adjustment: Minimum vehicle weight has been reduced by 5kg.

Ford GT – 2017

  • 2020 Season 2 Balance of Power Adjustment: Minimum vehicle weight has been increased by 2.5kg.

Porsche 718 Cayman GT4 Clubsport MR

  • Improved engine sounds.
  • Fixed an issue where the onboard limiter was audible for external camera views.

Porsche 919

  • 2020 Season 2 Balance of Power Adjustment: MGU-H harvesting has been reduced significantly, downforce for the high downforce aero package has been increased slightly.

Pro Mazda

  • Brake bias is now adjustable when using Fixed Setups.

Supercars Ford Mustang GT

  • Brake bias is now adjustable when using Fixed Setups.
  • A taller drop gear has been added for use at Superspeedways.

Supercars Holden ZB Commodore

  • Brake bias is now adjustable when using Fixed Setups.
  • A taller drop gear has been added for use at Superspeedways.

Tracks:

Bristol Motor Speedway

  • Fixed an issue where some terrain overlapped a wall.

Charlotte Motor Speedway

  • Fixed an issue where some of the behind-the-wall pit crew characters were getting stuck in the ground.

Kentucky Speedway

  • Fixed an issue where several objects appeared incorrectly when grandstand details were reduced.

Lucas Oil Raceway

  • Camera set has been updated.

Martinsville Speedway

  • In-field garage logos have been updated.

Richmond Raceway

  • Track surface parameters have been adjusted.
  • Track surface and terrain textures have been converted to PBR shaders.
  • Safer barriers, foam blocks, pit barrels, and safety workers have been updated.
  • Start/Finish line graphic has been updated.
  • Some advertisements and logos have been updated.

Silverstone Circuit

  • Fixed an issue where several objects appeared incorrectly when grandstand details were reduced.

 

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