Live For Speed – September 2025 Development Update

The Live for Speed racing simulator might be old, but it is still going strong.

The small development teams just posted a development update showcasing AI drivers racing around the updated South City and Kyoto Ring, the two most time-consuming of their updated tracks. The videos are taken from a high viewpoint, using a time multiplier of 200, so we can have a look at the day-to-night transitions.

Latest notable updates:

May:

  • Daylight saving time is now accounted for (on the UK tracks)
  • Specified start time is now given in track local time (not UTC)
  • Accurate sun direction using astronomical calculations
    – previously used a rough model based on a circular orbit
    – apparent sun direction now adjusted for atmospheric refraction
  • Leap years are now supported (can set 29 February in a leap year)
  • Fixed time renamed to “set” and includes a time multiplier option

June:

  • Multithreading update for sun position
    – Sun position is updated as part of the game update
    – means that sun height can now affect physics (e.g., temperature)
    – initial test increases air temperature for higher sun direction
  • Removed jaggies from sky texture around dome edge (at horizon)
  • Display AI calculated wing and final drive settings in the setup screen
  • AI decides to pit at the pit lane transition point rather than the last split

July:

  • Front of vehicles now consistently aligned with start grid slots.
  • Splits and the finish line activate when the front of the vehicle crosses the line.
  • Improved AI pit garage entry and exit

Official Webpages  –  www.lfs.net