NASCAR 21: Ignition – Update V1.2.5.0 deployed

NASCAR 21: Ignition - Update V1.2.5.0 deployed

Motorsport Games released a new update for the NASCAR 21: Ignition title on Xbox, PlayStation, and PC/Steam.

While the release version of the game was not received that well by the community, due to a significant number of issues and bugs, the Motorsport Games team has pledged to remedy the shortcomings.

Update V1.2.5.0 fixes a lot of these standing issues and further improves various aspects of the game.

Update Highlights:

  • Added support for additional Wheels and added Wheel button functionality for in game actions such as Pit Menus.
  • Added AJ Allmendinger to the driver roster.
  • Added initial implementation of “ghosting” feature to Online play.
  • Improved sensitivity of Yellow Flags, especially on Speedways.
  • Adjusted the AI to better handle large obstacles on track such as accidents involving multiple cars.
  • Adjusted the autopilot to be able to drive the player car with a burst tire when in the pit road.
  • Fixed an issue that could cause UI prompts to disappear when the player chooses to restart a race while holding the Datapad.
  • Various fixes and improvements.

Check out the full changelog below for more details.

NASCAR 21: Ignition, the officially licensed NASCAR gaming franchise is available via Steam for €49,99. The Throwback DLC Pack is available for €12,49.


Official Webpages – www.motorsportgames.commotorsportgames.com/games/nascar-ignition


CHANGELOG V1.2.5.0

VERSIONS:

Xbox Patch – 1.2.5.0
PlayStation Patch – 1.2.5.0
PC/Steam Patch – 1.2.5.0

HARDWARE & PERIPHERALS:

  • Added support for Steering Wheel buttons for in game actions (such as the Pit Menu) 
  • [PlayStation-only] Added support for Thrustmaster T-GT Wheel 
  • [PlayStation-only] Added support for Thrustmaster T150 Wheel 
  • [PlayStation-only] Added support for Thrustmaster T300RS Wheel 
  • [PlayStation-only] Added support for Thrustmaster T500 Wheel 
  • [Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel 
  • [Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel 
  • [Xbox-only] Added support for Thrustmaster Leather Edition Wheel 
  • [Xbox-only] Added support for Thrustmaster Servo Base Wheel 
  • [Xbox-only] Added support for Thrustmaster TMX Pro Wheel 
  • [Xbox-only] Added support for Thrustmaster TMX Wheel 
  • [Xbox-only] Added support for Thrustmaster TS-XW Wheel 
  • [PC-only] Reinstated support for Logitech MOMO Wheel Shifter 
  • [PC-only] Reinstated support for Fanatec CSW 2.5 with V3 Inverted pedals 
  • [PC-only] Reinstated support for Thrustmaster T150 
  • [PC-only] Added support for multiple monitors, to use this feature please set the game to Borderless Windowed Mode 

DRIVERS:

  • Added AJ Allmendinger to the driver roster 

CARS & SCHEMES:

  • Fixed an issue that could cause the player car to unexpectedly slow down at Atlanta 
  • Fixed an issue that was causing the player to drive a lap under AI control at Martinsville 
  • Fixed an issue where the front splitter of the Camaro would roll around in sync with the wheels 
  • Fixed an issue that was causing driver numbers to look squashed in some resolutions 
  • Fixed an issue that would cause the game to reset the player’s default view 

RULES, CAUTIONS, YELLOW FLAGS:

  • Improved sensitivity of Yellow Flags, especially on Speedways 
  • Improved player and AI formation on rolling restarts after a Yellow Flag, additional refinement is needed 
  • Improved AI behavior determining need to pit after cautions, additional refinement is needed 
  • Fixed an issue that could cause autopilot to retain control of the player’s car if a Yellow Flag is thrown while the player is pitting 
  • Fixed an issue that was causing the player car to not be repaired after a Yellow Flag pitstop 
  • Fixed an issue that was forcing the players to pit if the pit menu was open as a Yellow Flag was triggered 

AI:

  • Adjusted the AI to better handle large obstacles on track such as accidents involving multiple cars 
  • Adjusted AI behavior after Yellow Flags 
  • Adjusted AI behavior so that they do not suddenly slow down when exiting the pit at Charlotte 
  • Fixed an issue that would cause AI to receive tire wear at an accelerated rate which resulted in too frequent pitstops 

WEAR & DAMAGE:

  • Adjusted the maximum allowed tire pressure to be more realistic 
  • Adjusted damage settings to greatly reduce the frequency of encountering an issue that could prevent damage from being shown on the car after an impact 
  • Fixed an issue that was causing damage sustained in race to be carried over to the start of replays 

PITSTOPS:

  • Adjusted the autopilot to be able to drive the player car with a burst tire when in the pit road 
  • Fixed an issue that could cause the player driver to float outside of the car during pitstop scenes 

CAREER:

  • Adjusted the Calendar so event names and logos no longer overlap 
  • Fixed an issue that was causing the wrong scheme to be shown during Career victory sequences 

MULTIPLAYER:

  • Added initial implementation of “ghosting” feature to Online play, additional improvements to come 
  • Added a confirmation prompt when leaving an Online lobby 
  • Improved the length of the transition from the Datapad to the track in Online sessions 
  • Fixed an issue that could cause the Online exit prompt to be briefly unresponsive 
  • Fixed an issue that could cause players to see their own scheme as being incorrect in online games 
  • Fixed an issue that could prevent players from the joining their friends if they accept an invite from within another online session 

REPLAYS:

  • Significantly reduced the stuttering seen in certain camera views in replays 
  • Improved audio in replays so engine sounds and track placement sound more accurate  

PAINT BOOTH:

  • Added NASCAR Race Car and Ford logos to the Paintbooth templates 
  • Fixed an issue that could cause the game to crash when adding a single decal to a custom car over and over 
  • Fixed an issue in the Paintbooth that could cause the wrong side of the car to be shown 
  • Fixed a corrupted window texture that would be shown on custom Toyotas during cutscenes 
  • [PlayStation-only] Fixed an issue that could cause saves to become corrupt when saving highly detailed custom vehicles 

MENUS:

  • Adjusted Menus in garage so that they can no longer disappear when looking around the car interior 
  • Adjusted the names of certain Audio options for increased clarity 
  • Fixed the Controller Vibration toggle, it is now possible to disable controller vibration 
  • Fixed an issue that could prevent the Pause Menu from being opened 
  • Fixed an issue that could cause the Skip Session button to load the same session when chosen before heading to track 
  • Fixed an issue that could result in the Online Hopper Menus overlapping the Main Menu 
  • Fixed an issue that was preventing the Pause Menu from being opened during qualifying sessions 
  • Fixed an issue that would cause duplicate controller inputs to be registered on the Online Menu 
  • Fixed an issue that could cause a dead state if the player chose to restart the session while shifting focus to the crew chief 
  • Fixed an issue that could cause UI prompts to disappear when the player chooses to restart a race while holding the Datapad 

LOCALIZATION:

  • Updated the localization for Online playlists 
  • Added several localizations for the Display and Controls menus