
Straight4 Studios has released Update 2.0 for its Project Motor Racing title, initiating a comprehensive overhaul of the simulation since its somewhat bumpy launch.
This latest update continues to address community-reported issues and enhances various aspects of the racing simulator to establish a new baseline for Project Motor Racing moving forward. (Check out the full changelog below)
Key improvements include:
- Fully redesigned UI for faster, clearer navigation
- A new tyre model with more progressive grip and slip behaviour
- Improved force feedback and handling across multiple classes
- Enhanced online systems, including anti-cheat and License Points
- Career Mode improvements with clearer structure and engagement
A Clearer, Faster Interface
The entire UI has been redesigned with clarity and speed in mind. Navigation across race weekends, car selection, and championships is now far more intuitive.
New, too, are contextual tooltips throughout the UI, which will prove particularly useful for making your own setups for cars and setting up the Force Feedback (FFB) systems. In addition, the car selection screen has been reworked to include more information about each car.

Stronger Online Racing
Multiplayer has been worked on with structure and fairness at its core. Update 2.0 introduces improved anti-cheat systems, better session flow, and backend support for incident reporting.
The License Points system has also been refined, encouraging cleaner racing and supporting a more competitive environment. Additionally, from 1 April, Ranked Online will feature all car classes in PMR, including DLC.
A Career with Direction
With Update 2.0, Career Mode gets a massage. It’s no longer just a loose sequence of events—it’s now more of a journey built around growth, survival, and achievement.
Players build toward a long-term racing legacy, and new to the mode comes: real-world sponsors (such as Liqui Moly), improved event messaging and presentation, podium ceremonies, trophies, and a new endpoint to your career.

Refined Driving Physics
At the heart of Update 2.0 is a significant step forward in handling. Working alongside experienced sim racers, dedicated test drivers, and sim racing developers, the focus has been to make the cars communicate more clearly, evolve the tyre model into something that feels and drives far more authentically, and lean into authentic car characteristics.
Building and evolving from the tyre model introduced in previous updates for the GT3 and GT4, Update 2.0 extends this to the Porsche 992 Cup, GT, GTE, and N-GT class. N-GT has the most evolved tyre and should serve as the reference point for the future of PMR. Further rollout across additional classes will follow in upcoming patches. Also rebuilt, from the differential to suspension and tyres, is the Mazda MX-5 Cup.
Deeper Insight: The ECU Widget
Update 2.0 also introduces the ECU Widget—a real-time telemetry system available on your HUD. It visualises all sorts of vitals: tyre load and weight transfer, aerodynamic balance, drivetrain power delivery, and a whole lot more.
Fuel usage and stint strategy are also available via this widget. Alongside it, the new FFB Widget provides a deeper view into force feedback behaviour, helping you fine-tune your setup with greater precision.
You can learn how to use both of these new tools in this blog: ECU Widget Explained
Official Webpage – straight4.com – Project Motor Racing
Project Motor Racing is available on PlayStation 5 and Xbox Series X|S, and PC via Steam and the Epic Games Store.
Changelog V2.0
Career Mode
- Introduction of several real-world brands to sponsorship models.
- Complete overhaul of the flavour text.
- Introduction of championship trophies to track career progress.
- View career trophies in the Results—Trophies page.
- Introduction of podium ceremonies.
New User Interface (UI)
- New intro cinematic.
- Implementation of a new User Interface (UI) across the entire game.
- New Driver Profile menu and information—now includes player rating stats.
- Factory Driver and Endurance Hall modes are now part of the Single Player menu.
- The garage environment was replaced with a studio-like location for the car selection screen.
- Introduced flavour text for each car, giving insight into the history and specs.
- Tooltips available on setups and multiple other menus.
- Loading screens now include tips and loading progress data.
Vehicles
- Lamborghini Huracán GT3 Evo2: added one extra livery.
- Multiple minor art improvements were made across several cars.
- Improved vehicle headlights for wet and night conditions.
- Fixed an issue on the MoTeC system that would cause the display to flicker on rare occasions.
Physics & Handling
- Several changes and improvements have been made across multiple classes, as detailed below.
LMDh
- Improved Traction Control (TC) response.
Group C
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (BOP).
- Improved controller steering response.
- New default setups for all cars in this class.
GTE
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Changed rear wing efficiency for low wing angles in custom setups.
- New default setups for all cars in this class.
GT3
- Improved automatic gears assist authenticity.
- Improved controller steering response.
GTO
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
Group 5
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
992 Trophy
- New tyre model.
- Rebalance of chassis and aerodynamics.
- New default setup.
- Traction Control (TC) and Antilock Brake System (ABS) are now enabled when assists are set to Authentic.
N-GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (BOP).
- Improved controller steering response.
- New default setups for all cars in this class.
GT4
- Improved automatic gears assist authenticity.
- Improved controller steering response.
964 Trophy
- Added missing final-drive.
- New default setup.
MX-5 Trophy
- New tyre model.
- Rebuilt aerodynamics.
- Rebuilt a more realistic TORSEN differential.
- Improved controller steering response.
- New default setup.
AI Opponents
- Rebalance of AI opponents across multiple classes.
- Improved AI opponents’ behaviour across multiple circuits.
- Updated racing lines across multiple circuits.
Circuits Environment
- Improvements were made to art and performance across multiple circuits.
- Major update to track foliage across all circuits.
- New replay camera angles.
- Improved visuals for 3D grass.
- Fix potential best lap not counting the last sector on certain circuits.
- Sebring School Circuit layout: improved penalty system detection.
- Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.
Performance & Stability
- Improved overall performance and stability.
- Improved Level of Detail (LOD) on foliage and trackside decorations.
- Improved Level of Detail (LOD) transitions for better performance.
Lighting & Weather
- Reworked the lighting using more accurate, physically based values for a more natural result across all times of day.
- Updated all weather presets to a higher standard for improved realism and immersion.
- Optimised weather deviation for more controlled and accurate variations between conditions.
- Improved visual parity between consoles and PC.
FFB & Input
- Improved overall Force Feedback in the GT Class.
- Reworked PS5 DualSense haptic feedback.
Audio
- New Race Engineer and Spotter introduced, with multiple new lines and information communicated to the player.
- Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
- Improved audio effects for multiple cars in the LMDh class.
- Updated audio effects for cobbled surfaces.
Gameplay
- ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
- Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
- Improved management of saving and deleting custom setups.
- Fixed windscreen wipers not working correctly during replays.
- Retired vehicles no longer show on proximity radar during an on-track session.
- On PC, the mouse cursor now automatically hides after five seconds of inactivity.
Online
- Improved ghosting and collision detection.
- Improved collisions with other vehicles.
- Fixed an issue with the EPIC platform that was preventing players from entering Social and Ranked Online modes.
- Fixed an issue that would remove two or more players from the lobby when only one player exited the lobby.
- Fixed a rare issue that would cause an inaccurate wheel toe angle to appear in online modes.
- Ranked Online events now have a minimum License Points requirement.
- Anti-cheat measurements implemented into Ranked Online.
- License Test for Ranked Online has been adjusted with new times and circuit layout.
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