Project Motor Racing – Update V1.5.0.3 Deployed

Project Motor Racing
Project Motor Racing - Update V1.5.0.3

Straight4 has deployed Update V1.5.0.3 for its Project Motor Racing title.

Alongside several improvements across AI behaviour, online components, penalty system, and visuals, this new update adds a much-requested Radar System to the simulator. With this feature, you are always aware of your opponent’s position in relation to your car. As with other HUD components, the Radar System can be moved to your preferred location using the PMR HUD editor.

Also, the penalty detection system has received significant improvements across all circuits, meaning you will now receive a penalty notification shortly after exceeding track limits or gaining an unfair advantage. Keep in mind that in this new update, the track limits have been revised.

Check out the full changelog below for all the details.

Changelog V1.5.0.3:


New Feature:

  • Added a Radar System functionality that can be customised in the HUD.

Fixes & Improvements:

Camera & Visual Settings

  • The Field of View (FOV) setting has been moved to the Preferences page.
  • FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.
  • The per-car cockpit FOV option has been removed.
  • LOD draw distance tweaks to improve performance.
  • Virtual Rearview Mirror can now be repositioned in the HUD editor.

Career & Progression

  • Players can no longer purchase vehicles that do not have an associated championship.
  • Fixed various labelling and UI issues in career screens.

Online – Social

  • Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.

Online – Custom Lobbies

  • Lobby settings can now be edited from within the lobby.
  • Removed ping display from the custom lobby browser.
  • Fixed an issue where the lobby countdown would not start when a ready player became the host.
  • Lobbies are marked as Private if Friends Only is enabled or a password is set.
  • Fixed an issue where players get stuck loading into the track when another user fails to load or gets stuck.
  • Added an in-game message to notify players when servers are undergoing maintenance.

AI Improvements

  • Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.
  • Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.
  • AI now allows overtaking by default during practice and qualifying sessions.
  • Increased default AI buffer sizes based on community feedback.
  • Exposed AI debug options and text windows for modding support.

Stability & Performance

  • Added missing initialisation and improved overall code robustness.
  • Vehicle actor updates to support threaded True2Track processing, improving stability.
  • Fixed a rare crash where True2Track could fail randomly during a frame.
  • Integrated vehicle test library fixes addressing NaN-related issues.
  • Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.
  • Improved thread safety in True2Track, addressing crash reports on PS5.
  • Fixed an issue in command queue processing that could cause unintended fall-through.
  • Added missing thread safety in several systems to prevent rare crashes.
  • Improved thread safety with a read/write lock pool for the culling grid.
  • Multiple engine fixes and performance improvements.

Audio

  • Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.
  • Rebalanced collision audio.
  • General audio stability improvements.

UI & Menus

  • Increased text field sizes to prevent text clipping.
  • Added a Settings button to the main menu.
  • Fixed labelling issues in menus and essential screens.
  • Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.

Vehicles

  • Porsche 962C: Fixed banner UV mapping.
  • Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.
  • Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.

Tracks & Penalty Detection

  • All new off-track and penalty system.
  • Updated pit layouts, grids, and track boundaries where required.
  • Improved track splines to enhance off-track and penalty detection across all circuits.

Environment & Art Optimisations

  • Vegetation optimisations to improve performance across tracks.
  • Fixed tree normal maps and bush placement on various tracks.
  • Extensive visual and performance improvements to San Marino, including:
  • Pit entry fixes and visual cleanup
  • Material, lighting, and LOD improvements
  • Collision wall and barrier adjustments
  • General LOD, clipping, and visual popping improvements.

Input & Miscellaneous

  • Input system updates and fixes.
  • Fixed issues with some Logitech peripherals.
  • Pressure calculation fixes.
  • General polish and clean-up across systems.

Project Motor Racing is available via Steam and the Epic Games Store.

Standard Edition:

  • US Dollar (USD): $59.99 (on Steam, official website) or $69.99 (on Xbox)
  • Euro (EUR): €59.99
  • British Pound (GBP): £49.99

Year 1 Bundle / Deluxe Edition (Includes Year 1 Season Pass):

  • US Dollar (USD): $89.99 (on Steam, official website) or $99.99 (on Xbox)
  • Euro (EUR): €89.99
  • British Pound (GBP): £79.99

Please note that prices can fluctuate based on region, retailer, and any current sales or promotions.


Official Webpage – straight4.comProject Motor Racing