Project Motor Racing – Update V2.0.0.4 Deployed

Project Motor Racing
Project Motor Racing - Update V2.0.0.4

Straight4 Studios has released Update V2.0.0.4 for its Project Motor Racing title, introducing improvements to physics and handling, behaviour of AI Opponents, multiple fixes, plus added support for more input devices.

Check out the full changelog for all the details.

Project Motor Racing - Update V2.0.0.4

Special attention has been given to the LMDh class with this update. Elevating the cars in this class to a much higher standard. The ICE (Internal Combustion Engine) has been revised and recalibrated across all cars in this class, with updates to engine braking behaviour and fuel rate. This delivers more believable off-throttle response, smoother transitions into corner entry, and more representative fuel usage over race distance.

Along with that, the ECU has improved with a revised deployment and regeneration logic. These changes improve how the powertrain responds under acceleration and braking, resulting in cleaner gearshifts and more predictable energy recovery behaviour from the hybrid system.

In addition to upgrading the tyre model to match what other classes received since Update 2.0, and currently only in LMDh, brake heat transfer now feeds more accurately into tyre temperatures, linking braking workload more directly to tyre performance. Heavy braking zones will now contribute more clearly to tyre warm-up and temperature management, adding another layer of realism to race pace, consistency, and setup decisions. Future updates will have this element expanded into other classes.

Substantial improvements have been made to the way the suspension behaves that further enhance the feedback between car and driver. For cars that use the Multi-link type of rear suspension, the way the suspension communicates to the driver the surface of the road, and how the car is reacting, has been improved so that you can more easily understand and react in real time.

The suspension’s progressive bump stop behaviour has been significantly improved to produce a more natural load build-up at the limits of travel. This helps the car feel more composed over kerbs, under heavy compression, and during rapid direction changes, while giving drivers clearer feedback near the edge of grip. This sets the foundation to expand in future updates, and is of particular use for tuning aero pitch sensitivity on cars with more advanced aerodynamics.

To help you understand what’s happening, a new bumpstop visual indicator has been introduced into the HUD. As a spring compresses into a bumpstop, the colour becomes progressively redder, indicating how close it is to its limit.

Project Motor Racing - Update V2.0.0.4

Changelog V2.0.0.4


Physics & Handling:

  • Improvements have been made to all cars that use the Multi-link type of rear suspension.
  • Improvements were made to steering response when using a controller.

BMW M3 GTR (E46)

  • Improved suspension geometry to be more accurate to the real-world counterpart.

BMW M4 GT3 (G82) EVO

  • Traction Control (TC) is now enabled by default.

Physics & Handling – Per Class:

LMDH

  • Updated ICE (Internal Combustion Engine), including engine braking and fuel rates.
  • Updated ECU, including shifting speed and deploy/regen logic.
  • Improved progressive bumpstops for suspension.
  • Heat dispersing from the brakes now affects tyre temperatures.
  • Reworked handling model.
  • Improved tyre model.
  • New default setups.

MAZDA MX-5 TROPHY

  • Reworked handling model to more accurately match real-world specs.
  • Rebalanced grip levels for wet tyres.
  • New default setup.

N-GT

  • Improved Traction Control (TC) and Antilock Braking System (ABS) assist when enabled.
  • Improved tyre model.
  • Improved suspension model.
  • New default setup.

Art – Vehicles:

  • Improved driver overall animations, such as gear changing and hand placement.

Aston Martin Vantage GT3

  • Adjusted chassis around front tires to avoid clipping.

Chevrolet Corvette C7.R

  • Fixed an issue with the fuel light on the MoTeC system not displaying correctly while in cockpit view.

Ford GTLM GTE

  • Updated primary livery with correct sponsor logos.

Jaguar XJR-9

  • Corrected the interior glow map in the cockpit view.

Mercedes-AMG GT4

  • Fixed an issue with the rear-view mirror displaying artefacts when in cockpit view.

Nissan Skyline (R34) JP2

  • Updated steering wheel with correct brand logos.

Toyota Supra JP2

  • Further updates to the car body, exhausts, and fuel nozzle nodes, to accurately reflect the correct 2003 model.

TVR Tuscan T400R

  • Fix for overly reflective digits on the MoTeC system when in cockpit view.

ART – ENVIRONMENT

Kyalami Grand Prix Circuit

  • Adjusted car placement for pits to allow more space.

Lexington

  • Adjusted track limits and penalty system detection to prevent unfair advantage on flying laps.

AI Opponents:

  • Improved tyre wear to be more consistent and create a more natural frequency of pit stops.
  • Rebalanced behaviour and tyre wear for wet conditions.
  • Fixed an issue where AI opponents’ tyre grip would not reset between sessions.
  • Further improvements were made to when AI opponents are under blue flag conditions.
  • Lime Rock Park – Chicane layout: improved racing lines and entry into the pits.
  • Northampton – Original Pits layout: improved racing line.
  • Improved AI throttle and brake control.

Gameplay:

  • Start lights timing is now randomised for all modes.
  • Added an option in the settings menu to change grass quality.
  • Added an option in the settings menu to change windscreen quality.
  • Fixed an issue causing some players to soft-lock on a loading state in the Endurance Hall events.
  • Fixed an issue preventing players from accessing previously saved replays.
  • Updated pre-race and podium scenes so they are centred when using a widescreen aspect ratio.
  • Fixed an issue that would automatically disqualify the player from a race when they ran out of fuel during a session.

HUD & UI

  • Improved lighting and rendering for the car selection screen to better reflect cars’ materials.
  • Changed the class icon on the car selection screen to act as a button to access the class selection screen.
  • Fix for leaderboard failing to switch properly when transitioning from a qualifying session.
  • Fixed an issue with the leaderboard for the race session to display the correct order.
  • Fixed an issue preventing preferred units from displaying correctly in the Vehicle Setup menu.
  • ModHub: added sorting filters; categories, top rated, and most downloads.
  • Introduced “bumpstop” visual to the HUD tyres widget.

Audio:

  • Improved Race Engineer voice lines when approaching a backmarker.
  • Improved Race Engineer voice lines when giving advice on tyre temperatures.

Input:

  • Fixed an issue preventing custom input settings from saving correctly.
  • Added support to the following devices on the PC platform:
  • CubeControls Formula Wheel.
  • Pro Racing Simuladores Pedals.
  • Logitech RS Pro Pedals (as a separate device).
  • AW Tau Sequential Shifter V2.
  • Derek Speare Designs 12bit Controller.

General:

  • The Eventhub page has been updated with the next upcoming race and time within a series.
  • Information on track and number of laps added.

[fac_icon icon=’external-link’] Official Webpage – straight4.comProject Motor Racing

Project Motor Racing is available on PlayStation 5 and Xbox Series X|S, and PC via Steam and the Epic Games Store.