
Developer Straight4 Studios and publisher GIANTS Software have released Update 2.1 for Project Motor Racing, accompanied by a very interesting Australia-themed free content drop.
The Aussie Rivals Pack is available as a free DLC on PC, PlayStation 5 and Xbox Series X|S. The DLC is bringing the famous, hard-fought Ford vs. Holden rivalry to life. The pack contains two cars:
- 2013 Holden Commodore VF: The legendary Lion brand’s iconic V8 touring car contender, built for raw power and sharp turns.
- 2013 Ford Falcon FG (Reworked): The Commodore’s ultimate arch-rival, completely overhauled for this update to deliver aggressive, tail-happy rear-wheel-drive dynamics.
The AUS V8 class also received a complete handling and tyre overhaul and updates to aero sensitivity, inertia, centre of gravity, brake ducts, brake heat behaviour, and new default setups.
Alongside the free new content, Straight4 deployed a major quality-of-life and physics update for Project Motor Racing. Here are some of the highlights.
- GT3 & GT4 Ground-Up Overhaul: Led by Chief Competition Officer Aris Vasilakos, GT3 and GT4 classes have been completely rebuilt using fresh manufacturer data and new tire simulation models.
- Better Online Racing: Join-in-progress capabilities and ranked notification alerts make jumping into public or private lobbies far smoother.
- Hardware & Immersion Upgrades: Official Logitech Trueforce support has been enabled across all platforms, alongside an alpha release of triple-screen support for PC sim rigs.
Check out the full changelog below for all the details.
PMR V2.1 Changelog:
NEW VEHICLE
- As part of the newly released Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class
AUS V8
- Holden Commodore VF
PHYSICS & HANDLING – CLASS SPECIFIC
- Improvements made to grooved rain tyres and how they behave in wet conditions
- Improved suspension allowing for more spring range to be adjusted in the vehicle setup menu
- All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements.
- Detailed below are those changes for each class
GT3
- Completely reworked and improved handling across all vehicles in this class
- Reviewed Balance of Performance (BOP) across all vehicles in this class
- Reworked turbo modelling for all vehicles in this class equipped with a turbo
- Reworked suspension geometries for all vehicles in this class
- Reworked setup limits based on real-world homologation data
- Reworked aerodynamic behaviour and sensitivity based on real-world homologation data
- Reworked differentials and gear ratios based on real-world homologation data
- Improved inertia and centre of gravity based on real-world homologation data
- Reworked tyre model including temperatures and levels of grip
- Introduction of severe tyre wear during extreme overheating and scrubbing
- Implementation of brake heat affecting tyre temperature
- Introduction of the “brake ducts” adjustment for the vehicle setup menu
- Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
- Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
- New default setups
- New curated low drag default setup for Daytona International Speedway and Brianza
- New curated more stable default setup for Nürburgring Nordschleife
GT4
- Completely reworked and improved handling across all vehicles in this class
- Reviewed Balance of Performance (BOP) across all vehicles in this class
- Reworked turbo modelling for all vehicles in this class equipped with a turbo
- Reworked suspension geometries for all vehicles in this class
- Reworked setup limits based on real-world homologation data
- Reworked aerodynamic behaviour and sensitivity based on real-world homologation data
- Reworked differentials and gear ratios based on real-world homologation data
- Improved inertia and centre of gravity based on real-world homologation data
- Reworked tyre model including temperatures and levels of grip
- Introduction of severe tyre wear during extreme overheating and scrubbing
- Implementation of brake heat affecting tyre temperature
- Introduction of the “brake ducts” adjustment for the vehicle setup menu
- Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
- Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
- New default setups
AUS V8
- Improved tyre model including temperatures and levels of grip
- Reworked aerodynamic behaviour and sensitivity based on real-world homologation data
- Improved inertia and centre of gravity based on real-world homologation data
- Introduction of severe tyre wear during extreme overheat and scrubbing
- Introduction of the “brake ducts” adjustment for the vehicle setup menu
- Implementation of brake heat affecting tyre temperature
- New default setup
Group 5
- Improved Turbo model and response across all vehicles in this class
- Improved suspension model and feel across all vehicles in this class
PHYSICS & HANDLING – VEHICLES SPECIFIC
BMW M3 GTR (E46)
- Default Traction Control (TC) value now set to 4
Dodge Viper Competition Coupe
- Default Traction Control (TC) value now set to 4
Porsche 911 GT3 Cup (992)
- Improved tyre modelling
ART – VEHICLES
- Improved stability and performance while in cockpit view across multiple vehicles
Chevrolet Corvette C8.R
- Updated livery #4
Ford Falcon FG
- Updated model name
- Updated livery #6
Ford GT40 MK IV
- Adjusted windscreen scale to avoid dark edges when in cockpit view
Ford GTLM GTE
- Improved driver animations for shifting paddles
Toyota GR010 Hybrid
- Updated steering wheel and interior textures visible when in cockpit view
- Fixed animation for windscreen wipers when in cockpit view
ART – ENVIRONMENT
- New cinematic default time of day has been implemented for multiple circuits
- Improved variety for trackside crowds
- Improved trackside vegetation with more variety
- Improved shadow resolution and stability
- Improved shadow cascade blending
- Improved dynamic resolution scaling
- Improvements made to tone-mapping and contrast
- Increased distance for reflections appearing on car surfaces
Rocky Knoll Raceway
- Updated pit exit era
- Updated track limits; large curb runoffs now have more leniency
- Improved flying zone detection to prevent lap time exploits
Daytona International Speedway
- Updated location for Sector 3 to be more accurate to real-world data
Mount Panorama
- Updated trackside replay cameras
Circuit Zolder
- Updated trackside replay cameras
AI OPPONENTS
- Improved race start behaviour and reactions
- Improved pit strategy for fuel and tyre usage
- Fixed an issue that would cause AI opponents to not change their behaviour correctly depending on weather conditions upon restarting a session
Rocky Knoll Raceway
- Adjusted pit exit behaviour
Sports Car 67
- Improved AI opponents’ behaviour and speeds
- Improved the use of Drag Reduction System (DRS) wing control for the Chaparral 2F
Aus V8
- Improved AI opponents’ behaviour and speeds
- Updated tyre model to match that of the player car
GT4
- Rebalance AI opponents’ behaviour for all cars in this class
GT3
- Rebalance AI opponents’ behaviour for all cars in this class
GT70
- Rebalance AI opponents’ behaviour for all cars in this class
GT60
- Rebalance AI opponents’ behaviour for all cars in this class
GAMEPLAY – GENERAL
- Implemented new tooltips related to Drag Reduction System (DRS)
- Fixed an issue that could cause the MoTeC display system to appear too bright in certain conditions
- Fixed an issue where the Traction Control (TC) and Antilock Brakes System (ABS) toggle on the digidash were causing a conflict with each other
- Fixed an issue that would make driver hands disappear when cockpit view settings were reset to defaults
- Implementation of a ‘manual refresh’ functionality to manually refresh installed mods from the ModHub
- Fixed an issue with lap time-related achievements/trophies that allowed penalties to be turned off
- Fixed an issue preventing the ‘tyre info’ tool from getting stuck when customising the HUD layout
- Fixed an issue where ambient music would not fade out at the start after a loading screen
- Fixed an issue that would cause the camera view to remain when looking back if the game is paused
- Fixed an issue that would allow players to pass the Ranked Online License Test even though they had not successfully cleared it
- The default bindings for clutch and Drag Reduction System (DRS) have been swapped
GAMEPLAY – REPLAYS
- Fixed an issue that was causing drops in frame rate when using spectator mode
- Fixed an issue causing visual stutters while watching a replay from the trackside cameras
- Fixed an issue that would cause the camera view to change simultaneously when also changing the car to follow
- Fixed an issue with the Ford GT40 MK IV having missing engine and exhaust sounds during replays
Career Mode
- Fixed issue with Career Mode garage slot being disabled when switching between saves
- Career Mode events that permit the AUS V8 class have been adjusted to allow for the use of the newly added Holden Commodore VF
ONLINE
- Implementation of Join-in-Progress feature, which allows players to join an already active Practice and Qualifying session in Custom Lobbies
- Implemented a notification system for Ranked Online that notifies registered players when a race is about to start
- Implemented the ability to toggle anti-cheat in custom lobbies
- Implemented the ability for the lobby host in a Custom Lobby to skip Practice sessions
- Fixed an issue that could cause players to get stuck in a loading screen after losing connection with the host
- Fixed an issue where the host of a Custom Lobby would change car/class restrictions but would not apply for the lobby
INPUT
- Fixed an issue with some H-Shifters input devices not being able to go into Neutral
- Added support for Simsonn Plus X Pedals
- Added support for PXN Vector X Pedals
- Added support for Aiologs Shifter
- Added support for LM-X Paddle Shifter
- Added support for LM-X Steering Wheel
HUD & UI
- Localisation improvements across multiple languages
- Fixed an issue where clutch sensitivity input was showing the brake sensitivity input instead
- Fixed an issue in the wheel rotation display while in the calibration menu
- Implemented display of the Force Feedback (FFB) value changes with an on-screen notification
- Fixed an issue causing the text not to display correctly in the Suspension setup menu
- Added “Dynamic Resolution” options to the GFX in the settings menu
- Fixed an issue with text not displaying correctly when prompted to delete a replay file
- Fixed an issue with text not displaying correctly when applying certain filters in the ModHub menu
ALPHA STATE FEATURES
VR
- Added option to disable audio for tabs and buttons when VR and Triple Screen modes are enabled
- Fixed an issue with re-positioned view while Alpha VR mode is enabled
- Fixed an issue causing a conflict with other options in the settings menu when Alpha VR mode is enabled
- Fixed an issue causing players to be stuck in ‘cinema mode’ while Alpha VR mode is enabled and joined a custom lobby
TRIPLE SCREEN
- Implemented early Alpha state Triple Screen support
Official Webpage – straight4.com – Project Motor Racing
Project Motor Racing is available on PlayStation 5 and Xbox Series X|S, and PC via Steam and the Epic Games Store.
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