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R3E Audi Sport TT Cup 2015 and Update Available

RaceRoom Racing Experience Audi Sport TT Cup 2015

R3E Audi Sport TT Cup 2015 and Update Available

Sector3 Studios has released the Audi Sport TT Cup 2015 and a new update for their RaceRoom Racing Experience simulator.

The Audi Sport TT Cup challenge is a support series for the 2015 DTM Championship. The Series consist out of twelve races during six DTM events. The 18 car starting grid is made up of entrants from 13 nations and three continents. Six cars are reserved for guest drivers such as journalists and celebrities.

The new Audi TT 2015 Cup car weighs in at only 1,125 kilograms and is powered by a two-liter TFSI engine that delivers 228 kW (310 hp).  The real world Audi Sport TT Cup car is equipped with a so-called “push-to-pass” function. A push of the button on the steering wheel will grant the racing driver a 10-second engine boost delivering an extra 22 kW (30 hp). When deployed, the driver will have to wait for 20 seconds, before he can activate the boost once more.

Sector3 Studios decided that this interesting feature could not be left out of the virtual representation of the car. During an R3E Audi Sport TT Cup session, you will be able to utilise the Push-to-Pass function for a predefined number of times.

The number of allowed Push-to-Pass activations during the race will be determined by the starting position:

  • Grid rows 1-3: 15 activations
  • Grid rows 4-6: 15+1 activations
  • Grid rows 7-9: 15+2 activations
  • Grid rows 10-12: 15+3 activations

The Audi Sport TT cup for RaceRoom Racing Experience is now available in the R3E Store.


Raceroom Audi Sport TT Cup 2015


Furthermore, Sector3 studios have also deployed a 3.1 Gb update which contains a big list of fixes and improvements. For more info, check out the full changelog below.  It would seem highly unlikely that the 3.1Gb update contains only the fixes and improvements, and we can therefore only deduce that there is also a large amount of content in this package.

Therefore, it would not surprise us that besides the core update and the Audi Sport TT Cup, also the upcoming Nurburgring Nordschleife and Buriram circuits or Formula RaceRoom have been dispatched with this rather big patch, meaning that more content releases might be iminent.




  • Added new content that will be released very soon.
    Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.
  • Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.
  • Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.
  • Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.
    Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
  • Fixed a crash that was occurring when car status hud was getting disabled.
  • Fixed Mandatory pitstop not counting for player on certain experiences.
  • Fixed issue with window values getting wrong if the window was minimized, which caused hud objects to appear incorrect.
  • Fixed a couple of memory leaks.
  • Fixed background video being stretched to right monitor on triple screen setups.
  • DTM 2013 – Fixed an issue with the 4th round of qualifying ending after the outlap and ending the session with no qualifying time.
  • DTM 2014 – Fixed mandatory pitstop is not counting for the player.
  • Fixed an AI related crash that could have occurred while updating certain events.
  • Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.
  • Fixed car setup screen blinking red when using non-English languages.
  • Tweaked AI to improve AI starts on the grid.
  • Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.


  • Increased default connection timeout to 30 seconds.
  • Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.

Sounds, Cameras, Physics & AI:

  • A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.
  • Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.
  • Improved AI logic for the chosen gear when player regains control from AI.
  • Tweaked AI speed on 2nd hairpin of Norisring.
  • Tweaked AI speed on 2nd turn of Oschersleben.
  • Tweaked Bathurst AI behaviour.
  • Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.
  • Nurburgring: Fixed “empty pitboxes” problem where AI couldn’t perform pitstops
  • Redbull Ring: Fixed “empty pitboxes” problem where AI couldn’t perform pitstops.
  • Lausitzring: Fixed “empty” pitboxes and merged cut corridors for all difficulty levels.
  • Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.
  • Updated single screen chasecam positions for all cars
  • Added missing action cameras for RUF RT12R (GTR3)
  • Increased FFB strength for Prototype and Radical cars


  • Mid-Ohio – Fixed some flickering banners.
  • Nurburgring – Fixed mixed advertisement banners.
  • Paul Ricard – Tweaked distant terrain texture
  • Zolder – Reduced bumpiness of the track, fixed some flickers in turn 10.
  • Monza – Updated curbstones to current design, lowered some rounded curbs, and various tweaks
  • Hockenheim – Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.
  • Bathurst – Small tweaks
  • Suzuka – Removed an abandoned truck in pitlane
  • Fixed Aquila car shadows.
  • Fixed flickering labels in Nissan GT-R GT3 cockpit

Portal & Backend Systems:

  • Fixed certain content returning error 20103 when trying to use them.
  • Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.
  • Fixed newsletter subscription option not saving in Account Settings.


Official Webpage –  –

Racing Experience (R3E) is the worldwide leading free-to-play Motorsport simulations for PC and is your point of access to international race series like ADAC GT Masters, DTM and WTCC as well as legendary race cars and world renowned race tracks.

A selection of free content is available to you in single- and multi-player modes. Online events provide you the opportunity to experience also premium game content for free. Optional game content like race cars, car liveries and tracks you can purchase anytime individually or in content packages with the in-game currency “virtual Race Points (vRP).”