RaceRoom Update – Group C – Porsche 911 Carrera Cup (964) Now Available!

RaceRoom Update - Group C - Porsche 911 Carrera Cup (964) Now Available!

RaceRoom Update – Group C & Porsche 911 Carrera Cup (964) Now Available!

Sector3 Studios Deployed a new update for their RaceRoom title and added some highly anticipated classic content to the RaceRoom car portfolio. Fans of the Group C era will be pleased with the release of the legendary Team Joest Porsche 962 C and the Nissan R90CK  group C cars while the Porsche fanatics will surely love to drive the classic Porsche 911 Carrera Cup (964) car.

You can purchase the RaceRoom Group C Cars for €10.97, while the Porsche 911 Carrera Cup 964 pack is available for €7.77.  The RaceRoom Porsche 911 Carrera Cup 964 features 25 unique liveries representing some of the most noticeable cars in the series. The Nissan R90CK comes with 11 liveries while the Porsche 962 C can be dressed up with 8 iconic skins.

The RaceRoom update includes a healthy list of fixes and improvements and ads some interesting new features. Check out the full changelog below for more details.

Porsche GRc

The Porsche 962/962C is a sports-prototype racing car built by Porsche as a replacement for the 956 and designed mainly to comply with IMSA’s GTP regulations, although it would later compete in the European Group C formula as the 956 had. The 962 was introduced at the end of 1984, from which it quickly became successful through private owners while having a remarkably long-lived career, with some examples still proving competitive into the mid-1990s. The vehicle was later replaced by the Porsche WSC-95.

This specific 962 was developed by Joest Racing, who nicknamed it the “Doppelflügel”, “Double-wing”, in reference to its new rear wing, and is equipped with a 5-speed gearbox, a 750 HP twin-turbocharged engine at an approximate weight of 950 kg, producing top speeds close to 350 km/h.

Nissan Grc

The Nissan R90CK appeared as an evolution of the R89C’s design, borrowing many stylistic elements which had been used before. The front end of the car was low, with two deep channels on either side of a slanted nose leading to radiator inlets on the sides of the cockpit. Small slated inlets would also be placed on the leading edge of the car, partially feeding brake cooling ducts. The cockpit would feature a longer raked windshield than the R89C, yet the areas around the cockpit would remain nearly identical, including the sides of the car. At the rear, the rear wing would be mounted high on exposed struts for better downforce.

The design and development of NPTI’s R90CK were conducted in association with Ray Mallock Limited and the cars were prepared and run out of RML’s workshop in 1990, before being shipped to the United States to take part in the 1991 24 Hours of Daytona.

The R90CK was powered by a 3.5-liter twin-turbo V8 that produces 770 HP, which in low-downforce configuration and a weight of 950 Kg can lead to top-speeds upwards of 350 km/h. The R90CK was developed from the R89C. The “K” letter that was added stands for “Kaizen”, which is Japanese for “Improved”.

RaceRoom Porsche 911 Carrera Cup 964
The Porsche 911 Carrera Cup (964) aka “The Growler” was manufactured between 1990 and 1994 and used in the Carrera Cup series during those years.

The car is equipped with a 5-speed gearbox and a 3.6l straight-six engine producing 250+ HP. The timeless design of the 911 silhouette, its playful driving properties, and the unique engine note make the 964 an all-time Porsche classic.

 

 

Update Changelog:

Update details:

Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152

Content

  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game

  • Dedicated server – Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server – Added a session information block with a “Next Session” functionality.
  • Dedicated server – Added a ban functionality.
  • Dedicated server – Color tweaks to the UI for better readability when server is running.
  • Dedicated server – The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See https://github.com/sector3studios/r3e-api for shared memory block mapping.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums [forum.sector3studios.com] and github[github.com] for full details.
  • Multiplayer – Fixed the vibrating opponent cars in pitlane and grid
  • The player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays – changed r3e.getVehicleInfo.drsLeft to use the amount of DRS activations left, instead of just true or false
  • Single Player – Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben – New set of Static cameras (“Pg Down” key to switch to TV cameras, then “End” key to cycle through camera sets)
  • Paul Ricard – New set of Static cameras
  • Silverstone – New set of Static cameras
  • Slovakiaring – New set of Static cameras
  • Shanghai – New set of Static cameras
  • Stowe – New set of Static cameras
  • RaceRoom Raceway – New set of Static cameras
  • RedBull Ring – New set of Static cameras
  • Road America – New set of Static cameras
  • Sachsenring – New set of Static cameras
  • Salzburgring – New set of Static cameras
  • Suzuka – New set of Static cameras
  • GTR1 car class – Added set of action cameras (“Home” key to cycle)
  • Sounds – Replaced some suspension samples
  • Sounds – Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds – Reduced volume of drones in aerial cameras
  • Sounds – Chevrolet Corvette C6 GT2 – Improved volume balance between external and internal sounds.
  • Sounds – Chevrolet Corvette Greenwood – Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics – Added Tyre pressure to Formula RaceRoom Junior
  • Physics – Added Tyre pressure to GTR2 cars
  • Physics – Added Tyre pressure to GTR4 cars
  • Physics – Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics – Added Tyre pressure to Pagani Zonda R
  • Physics – Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics – Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts, and dampers
  • Physics – BOP adjustments to GTR3 cars
  • Physics – BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics – BOP adjustments to Group 5 cars.
  • Physics – Aquila – Tweaked upshifts and bbehavioron pit limiter
  • Physics – Audi TT RS VLN – Fixed some tyre marks left on the tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics – Formula RaceRoom Junior – Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics – NSU TTS – Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics – Porsche 934 RSR – Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
  Official Webpages – game.raceroom.comsector3studios.com