Automobilista 2 – Update V22.214.171.124 & 1997 Mclaren MP4/12 Released
Reiza Studios has deployed Update V126.96.36.199 for Automobilista 2.
Besides substantial improvements for the AI, championship mode, ForceFeedBack, Physics, and the Multiplayer mode, the update also adds a new exciting classic car to AMS2 in the form of the Mclaren MP4/12 Grand Prix Car as driven by Mika Häkkinen and David Coulthard in the 1997 Formula One World Championship.
Furthermore, Reiza Studios also proudly announces that their official Automobilista 2 website is now live, and also launched two new Automobilista 2 Packages via Steam.
Make sure to visit www.game-automobilista2.com.
For more details regarding the update, check out the full changelog below:
- The Automobilista 2 Premium Track Pack includes the two Premium Track Pack DLCs already released (Hockenheim & Silverstone) as well as the upcoming Nurburgring & Spa Francorchamps packs which should be available by the end of 2020), and a yet to be announced 5th DLC.This pack does NOT include the tracks featuring in the future Expansion Packs or the Historical Track Pack DLC, and it is designed for those with interest in these premium tracks but would rather commit to a smaller, shorter-term investment than the 2020-2021 Season Pass.
- The Automobilista Ultimate Edition + Automobilista 2 Bundle is a limited time offer for AMS1 fans looking to make the jump to AMS2, or AMS2 owners and want to check how the predecessor compares.For those who don´t own either, this is the complete Automobilista Experience in one Single Package! Get Automobilista 1 Ultimate Edition (including all DLCs) AND Automobilista 2 with a special 25% discount on the overall price! If you already have one or more items of this package, you get 25% off for the items you do not yet own.
1997 Mclaren MP4/12
We are capping our “Open Wheel Month” with a bang: the beautiful Mclaren MP4/12 from 1997 is another officially licensed car being added to Automobilista 2´s growing roster of classic Grand Prix cars – free for all AMS2 owners!
This car is very special for a few reasons besides its distinct visual and being the first of a long series of silver Mclaren-Mercedes – it was the car that ended Mclaren´s victory drought since the departure of Ayrton Senna in 1993, and earned Mika Hakkinen´s first win in the season finale after a series of DNFs from the lead.
The car had one other thing that made it special… The ingenious “brake steer” system.
What it is: The “fiddle brake”, or “brake steer” system was developed by Mclaren originally for the MP4/12 in the middle of the 1997 season, with the addition of an extra brake pedal allowing the drivers to control the inside rear brakes (left or right depending on how it was set up in the garage) independently from the main brake system – the theory behind it being that in a car limited by front-end grip, activating the inside rear brakes could help “tip” the car into corners, and also to aid traction.
Mclaren gained competitiveness in the latter part of 1997 thanks in part to the ingenious new system, earning two wins in the second half of the season, including Mika Hakkinen´s maiden win at the season finale (after retiring from the lead no less than three times). The device remained in the car for 1998 but was soon banned as Mclaren began to dominate the series A more in-depth reading on the system and its development can be found here.
How it works in-game: You activate the system by using the handbrake command in the game (now called “extra brake” due to its multiple purposes depending on the car – it remains a simple handbrake for vehicles that have one). To get the best of the system you´d ideally want to map it to analog control, replacing the clutch pedal if you´re looking for extra accuracy as it allows you to modulate the pressure and thus how much ‘fiddle braking” is actually being applied.
The mechanics of the system works just as it did with real life, with one exception – in the real car, the team would have the option to set the system up, either on the right side (typically for clockwise circuits with a majority of right-hand corners) or the left side for anti-clockwise circuits. In the game this switch is done automatically according to the direction of the track, there is no setup control over it.
How to drive with it: The system is worth a few tenths potentially depending on the track, but it demands a lot of feet coordination to get the best of it. The best approach is trying to find your pace with the car on any given track driving “normally” for a few laps, and then see how you can use the brake steer system to help flick the car and control traction out of slow corners!
Changelog V188.8.131.52 to V184.108.40.206:
- Added Mclaren MP4/12 to F-V10 Gen1 series
- Added Silverstone 1975 “No Chicane” layout (part of Silverstone Pack DLC )
- Added Silverstone 2001 National & International layouts (part of Silverstone Pack DLC )
- Added Silverstone 2020 National & International layouts (part of Silverstone Pack DLC )
- Added support for “extra brake” device on Mclaren MP4/12 (shared with hand brake command)
- Fixed CTD when returning to the lobby after a Multiplayer race
- Enabled slight collision pitch & roll damping (greatly reduces issues with over-the-top collision physics)
- Adjusted physics tick rate to minimize sync errors in Multiplayer
- Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).
- Fixed time penalties when a driver fails to or cannot serve a drive-through on the last lap
- Increased tolerance parameters for track limit violations from going over grass/gravel and after contact with another car
- Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h
UI & HUD:
- Added art pass to Replay / Monitor screens, reducing the overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and ‘in pit’ marker to Replay splits unit
- Added toggleable full leaderboard to monitor screen (also available to MP spectators)
- Added message to MP session end leaderboard screen when waiting for host
- Added more compact controls bar to replay screen UI
- Initial updates to Championship UI design
- Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved
Physics & Force Feedback:
- Fixed FFB Caster deflection calculation
- Re-enabled FFB scrub effect
- Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)
- Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8
- Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3
- Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars
- Slightly adjusted Stock2020 center of gravity height (both models)
- Globally reduced aerodynamic effects from drafting & turbulence
- Enabled slight collision pitch & roll damping (aiming to minimize issues with over-the-top collisions)
- Adjusted physics tick rate in an attempt to minimize sync errors in Multiplayer
- Added minor friction & preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)
- Rectified several incorrect, un-optimal or conflicting differential configurations & ranges still available from setup screen
- Fixed viscous diff incorrectly disabled for F-Ultimate
- Balance of performance revision for P4 class
- Added viscous differential to Ultima GTR Road
- Fixed V12 engine bug in F-Retro / F-Vintage causing the car to break in aggressive downshifts
- Improved AI performance in pack (both better pace & fewer incidents)
- Fixed AI performance in practice / qualify being slower than race (minor calibration still required)
- AI race performance calibration pass for various classes
- Fixed audio gear wobble
- Added triggers to support audio engine splutter on downshifts
- Fixed Stock Car Corolla referencing wrong sounds
- Revised positional audio (engine sound movement when looking left-right) for all cars
- Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimize chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate
- Silverstone 2001: added start light gantry
- Silverstone 2020: minor art pass, added missing brake markers
- Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recalibrated brake marker spacing added missing dynamic brake markers
- Spielberg Historic: Major art pass (WIP)
- Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.
- Added new crane models to various tracks
- Added TV cranes & cameramen to several tracks
- Kansai West: fixed timing bug
- Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line-markings; Moved start trigger and start line forward 5m in line with marshal hut
- Brands GP/ Indy: timing bug fix
- Adjusted driver animations for Brabham BT26A
- Adjusted driver animations for Ultima GTR Race
- Adjusted Ultima race driver gear shift animation
- F-Vintage (all models) – Added dynamic redline needle
- Added F301 & F309 driver & suspension animations
Official Webpage – www.reizastudios.com – www.game-automobilista2.com