Automobilista 2 – Update V1.6.6.7 Deployed

Automobilista 2
Automobilista 2 Formula Vee Gen2

Reiza Studios has deployed Update V1.6.6.7 for the Automobilista 2 racing simulator.

This latest update adds the new Formula Vee generation and the Ligier JS P4 to the racing sim, completing the Ligier Endurance Series. Furthermore, the update implements some new netcode, Multiplayer and AI improvements alongside a number of quality-of-life enhancements.

Reiza updated the way the center of gravity is calculated for AI cars, allowing them to greatly improve their overall stability, particularly for fast cars with substantial rearward weight distribution like the F-Retros, F-Classics, or mid-engine GT and Prototypes.

The new Formula Vee Gen2 represents the latest model of the Brazilian F-Vee and has been developed in close collaboration with the series. While the car still has its VW DNA is still very present with the original VW Beetle front suspension, the old air-cooled Beetle engine, and 4-speed gearbox have given way to a modern VW Fox 1.6L engine with a 5-speed gearbox, with the swing axle rear suspension being ditched in favour of a more modern independent arrangement.

The Ligier JS P4 also joins its Ligier European Series co-star JS2-R as a late arrival to the Endurance Pack Pt3. The agile entry-level prototype is a new addition to the Endurance Pack Pt3, released a few weeks ago, and is free for all who have already purchased the DLC.

Check out the full changelog below.

Changelog V1.6.7:


CONTENT

  • Added Formula Vee Gen2 Class
  • Added Ligier JS P4 to Ligier European Series

GENERAL

  • Fixed multiplayer issue in which a retiree from the race would not show in the final results. Note: disqualified participants are also now included in the results, but they go in last positions regardless of travelled distance due to infringement of rules
  • Fixed multiplayer issue in which a participant who had finished the race but left the session before the final results would not show in the final results
  • Fixed the Multiplayer issue in timed races, which could lead to some participants doing one extra lap & spoiling the final race results
  • Safety car is now excluded from the final arbitrated race results in multiplayer
  • Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
  • Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
  • Fixed the MP vehicle collidable state not properly replicating to remote clients after a vehicle reset is used
  • Recently added extra road reflection now also affects the road outside the racing line at a lower intensity. Reduced the intensity of the recently added extra road reflection
  • Fixed inconsistent cockpit exposure being set to whichever vehicle was loaded last

UI & HUD

  • Added the Multiplayer Realism option to allow/disallow vehicle reset to track
  • Added option to disable HUD live edit messages (Gameplay > Display)
  • Added new HUD Options ICM page to allow editing of some HUD options on track
  • Enabled HUD map mode option on the in-game gameplay options screen
  • Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
  • Add support for toggling all repairs on and off in one action, and group setting suspension and brake repairs on pit strategy editor page

PHYSICS

  • Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
  • Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
  • Slightly reduced yaw sensitivity of rear wings in high downforce cars
  • Corrected minor inconsistencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
  • Slightly increased drafting effects
  • Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
  • TSI Cup (All models): Addeda minor amount of positive lift on both ends

AI

  • Implemented new function to scale the center of gravity for AI physics & improve balance in cars with substantial front or rearward weight distribution cars
  • Various adjustments to the AI center of gravity height scalar, bringing it closer to the original physics
  • Various adjustments to AI oval parameters for better performance & racecraft
  • Further brake usage adjustments for F-Classics & F-HiTech Gen1
  • Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
  • Daytona Road Course: Adjusted the corridors around T1 and the chicane

AUDIO

  • Adjusted interior rumblestrip sound for road-legal cars
  • F-Vee (both gens): Adjusted chase and external view engine sound pitch
  • Ligier JS2-R: updated transmission sound

TRACKS

  • Adjusted start/finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
  • Nurburgring 2025: Removed some unwanted ads from 24h layout
  • Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
  • Barcelona: Moved the finish line from the light gantry to the white lines near the front of the grid boxes
  • Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)

VEHICLES

  • Calibrated & normalised ‘Cockpit Exposer %’ for all non halo Formulas, Prototypes P2-P4 & Karting
  • Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
  • Reduced downshift & throttle release backfiring scalars for GTP, GT3
  • Puma P052: Adjusted RPM LED range

Automobilista 2 is currently available via Steam for a promo price of €36,99. The Automobilista 2 All-Inclusive Bundle is available for €180,69.

Official Webpage – www.game-automobilista2.com


Automobilista 2 Ligier JS P4