Automobilista 2 V0.9.6.0 Released

Automobilista 2 June 6 2020 Update

Automobilista 2 V0.9.6.0 Released

Reiza Studios has released a new build for the Early Access version of their Automobilista 2 racing simulator.

Build V0.9.6.0 introduces the new AI Strength logic, improved physics and Force Feedback, and a new batch of suspension animations for all Caterhams, F-Trainers, and F-Vintage cars.

For more details, check out the full changelog below.


AI Strength logic – Rieza Quote:

Now the setting works more similarly to how it did in AMS1, as a more straight-forward AI Grip multiplier, without affecting other aspects of AI performance & behavior, to offer a much wider and more consistent scalar for setting up AI difficulty.

As in AMS1, the AI Strength slider is now restricted to a range of 70-120%, with the default setting being 90% and a setting of 100% being equivalent to real-world performance. Beware however that the AI in some series may still misbehave at extreme ends of the scale, and that that the new system still requires further calibration for consistency from series to series.

Given the relevance of the AI Strength development to making games more adjustable for a wider range of player skills, we´ve decided to roll this on to release already rather than hold it for v1.0.


The Automobilista 2 Early Access version is now available via Steam for €36,99. The Automobilista 2 + 2020-2021 Season Pass Bundle is available for €89,99.

Automobilista2 June 6 2020

Changelog V0.9.6.0

UI & HUD:

  • Reinstated time acceleration for Single Player events

Force Feedback:

  • Revised code to fix (or at least mitigate) issues with FFB causing the wheel to pull hard right or left in some circumstances
  • Increased input rates to 500Hz and limited FFB rate to 360Hz to minimize potential issues with asynchronous rates
  • Further fine-tuned all car-specific max force, filters & smoothing levels to suit final FFB system and latest tyre physics developments

Physics:

  • Fixed stalled player engine in rolling starts and in some cases when switching from AI control (still needs multiplayer testing)
  • Minor tread adjustments for F-Vintage, Trucks, GT, SuperV8, prototype & road tyres
  • Reduced default brake pressure to 90% (same as AMS1 – setting remains adjustable from car setup for player preferences)
  • Slightly increased optimum brake temperature ranges for both steel & carbon brakes
  • Reduced contact factor in open-wheelers (further minimizing extreme reactions in wheel-to-wheel collisions)
  • Reduced incremental lift with radiator opening setting
  • MRX: Fixed wrong brake fade ranges in all variants
  • Ultima GTR: Fixed rear brake cooling on Road version
  • F-Vintage: Adjusted default differential settings for better driveability

AI:

  • Added new Opponent AI Strength logic
  • Clamped opponent AI Strength range to 70-120%
  • Added customized parameter per car for AI brake application
  • Further reduced AI throttle application gap depending on AI driver skill level
  • Further calibration of AI performance
  • Further reduced AI brake grip in GT / prototypes

Tracks:

  • Jerez: curbs UV2 mapping correction; fixed LOD issues with inner grass; conformed started grid lines to latest road noise & other minor fixes
  • Interlagos: Updated trackside cameras

Vehicles:

  • Toned down dirty layer on rearview mirrors
  • Added suspension animations for all Caterhams, F-Trainers & F-Vintage
  Official Webpage – www.reizastudios.com