Not much id known at this time, but BeamNG has a mysterious countdown running on their website.
Read More »BeamNG – Gymkhana? In a full-size sedan.
BeamNG is also hard at work creating a game in Torque3D using their physics technology. There's more to BeamNG than just crashing cars.
Read More »BeamNG progress update! New world using Torque3D.
BeamNG is back with a new video! Over the past few months BeamNG been hard at work polishing and improving their physics code and it's running faster and smoother than ever.
Read More »BeamNG progress update! New cars, intervehicle collision, breaking glass.
We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second.
Read More »Revolutionary soft-body physics in CryEngine 3. [VIDEO]
The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3.
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