There have been a few Motocross games arround in the past. These titles made it clear that in general, bike games are not always the most convincing on our screens. This is due to the nature of the beast. Bike physics are harder to simulate then lets say car physics, because the rider becomes part of the mathematics involved. Also on the graphical side of things, the bike game needs to use more complex 3D models to look realistic, and the bike/rider combo has to be animated in a more complex way then its 4 wheel counterpart.
In a Motocross games things become even more complex because the track environment is much more dynamic than for instance a tarmac racing track. Dust, mud , ruts, bumps and elevations need to be dynamic to become as realistic as possible. This is a huge task for today’s game machines, and developers usually have to compromise between physics and eye candy.
The upcoming MXGP – The Official Motocross Videogame seems to do a pretty good job from a visual point of view. In the posted video tutorials the graphical representation of the bike and rider, and how it behaves on the track seem very convincing. To help gamers get the most out of MXGP the game, Milestone Studio have released the first two tutorial videos showing you how to master scrubbing and jumping techniques during the flight phase. The developer explains that timing and practice are two key factors to execute an action starting from the moment the bike leaves the ground.
MXGP features all the riders, teams, bikes and rules from the official MXGP 2013 calendar including a redesigned career mode for living the feelings of Motocross.
Milestone also provided some goodies to download and keep the Motocross fans happy while waiting for the release of the title. Next to a nice set of wallpapers, you can also print your own MXGP 2014 calendar. Check it out here.
|Official Webpage – http://mxgpvideogame.com/|