GamerMuscle Takes A Look At The Oculus Rift S

GamerMuscle Takes A Look At The Oculus Rift S

GamerMuscle Takes A Look At The Oculus Rift S

For three years the Oculus Rift has been on the forefront of the PC VR headset market, and together with the HTC ViVe, it has become the preferred headset for sim racers who take there racing to a higher level.

Recently Oculus discontinued the original Rift HMD and replaced it with a remastered version called the Oculus Rift S which is supposed to make VR more accessible to the masses. With a very competitive €449 price tag, many will be tempted to make the Rift S their preferred VR headset for sim racing, but is it a worthy upgrade for existing Rift owners?

GamerMuscle performed some tests with the Oculus Rift S using multiple simulators and goes over the best and worse aspects of this new Virtual reality headset from facebook.

Good:

  • Very comfortable
  • Better screen quality than Oculus Rift CV1 (20% or so better – – clarity)
  • Easy to set up
  • Much larger vertical sweet spot than CV1
  • Very fast to jump in and use
  • Much better focus box when in the sweet spot and looking around

Bad:

  • Sound quality is terrible
  • No IPD adjustment
  • Occasional static flashes at random
  • Hand tracking not perfect for games like onwards, Pavlov, stand out.
  • Build quality feels cheap ( even if it’s not )

Oculus Rift S Specs:

  • Display:Resolution: 1,280 × 1,440 per eye (2,560 × 1,440 total)
  • Type: Single fast-switch LCD
  • Refresh Rate: 80Hz
  • Field of View: ‘Slightly larger than Rift’
  • IPD Adjustment: Software only
  • Tracking:Type: ‘Insight’ inside out – five cameras
  • Capabilities: Supports 6 degrees of freedom head and controller tracking
  • Recommended Environments: It should work in almost any lit indoor environment.
  • Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small.
  • Tether:Length: 5 meter
  • Connections: DisplayPort 1.2 & USB
  • Passthrough:Passthrough+: Low latency stereo-correct passthrough video
  • Guardian: Boundaries traced from inside headset using passthrough

 

Recommended Specs

  • Graphics Card – NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • Alternative Graphics Card – NVIDIA GTX 970 / AMD Radeon R9 290 or greater
  • CPU – Intel i5-4590 / AMD Ryzen 5 1500X or greater
  • Memory – 8GB+ RAM
  • Video Output – DisplayPortTM 1.2 / Mini DisplayPort (with adapter included in the box)
  • USB Ports – 1x USB 3.0 port
  • OS – Windows 10

Minimum Specs

  • Graphics Card – NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater
  • Alternative Graphics Card – NVIDIA GTX 960 / AMD Radeon R9 290 or greater
  • CPU – Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
  • Memory – 8GB+ RAM
  • Video Output – DisplayPortTM 1.2 / Mini DisplayPort (with adapter included in the box)
  • USB Ports – 1x USB 3.0 port
  • OS – Windows 10
  Official Webpages – www.oculus.com