Next Level Racing Motion Platform V3 Review By The SRG

Next Level Racing Motion Platform V3 Review By The SRG

Next Level Racing Motion Platform V3 Review By The SRG

Barry Rowland of the Sim Racing Garage reviews the Next Level Racing Motion Simulator Platform V3 which is arguably the most compact and quietest motion rig on the market.

As usual, Barry takes us on a detailed tour checking out the outside and inside of the product and performs a practical test session before sharing his final thoughts.

The 2DOF Next Level Racing professional grade Motion Platform is suitable for both home use and advanced professional applications. The unit comes complete with Next Level Racing Platform Manager Software. This is a professional and specialized software package for the platform and is click and play compatible with all major racing and flight titles on PC. The software is constantly updated to support new software titles as they are released. For more details, check out the video.

The Next Level Racing Motion Simulator Platform V3 is available for £2,499.00 + Shipping. ( At today’s exchange rates, that translates to €2800.65 / US$ 2999.00 + Shipping)

 

Next Level Racing Motion Simulator Platform V3  Next Level Racing Motion Simulator Platform V3

 

Next Level Racing Motion Simulator Platform V3 Features:

  • Incredibly fast, yet smooth realistic movements using professional motion cueing profiles.
  • A responsive and powerful system that delivers realistic and smooth movement rather than a rollercoaster ride
  • The most compact design in the world, fitting within the space of your existing Cockpit
  • Can Support up to 130kg users
  • USB plug in.Simple to use click and play software for all major racing and flight titles on PC
  • Silent fans providing cooling for electronics and motors
  • Electromagnetic motor shaft brakes that ensures zero movement of the platform when the system is switched off.
  • Built in power source, including an active PFC function to protect from short circuit/overload/overvoltage and overheating.
  • Quality European Manufacturing
  • Max Angular Displacement for Pitch & Roll : +- 10°
  • Max Speed : 20°/s
  • Max Acceleration : 360°/s2
  • Vibrations for frequencies up to 50hz

Tactile Feedback:

  • True in game feedback based on car telemetry information
  • Two side/points vibration capabilities
  • Simulates road bumps, road texture, vibrations, gear changes, collisions, horizontal rubs & bumps

Specifications:

  • Power Source : 110-240VAC 50-60HZ
  • Max Power Consumption : 350W
  • Max User Weight : 130 Kg
  • Ambient Temperatures : -20° to +60°C
  • Full Performance Temperatures : +5°C to +35°C
  • Direct bolt on to all Next Level GTultimate and Flight Simulators. (V2 has been designed to easily adapt to other cockpits)
  • Supported Max Weight – 130 KG
  • Product Weight – 21KG
  • Boxed Dimensions – 49 X 48 X 21 CM
  • Boxed  Weight – 24 KG
  • Part Number NLR-M001

Dimensions:

  • Width – 46 cm Length – 32 cm Height – 20 cm

Software:

  • Simple to use professional, specialized and advanced click and play software for PC
  • Adjust the level of Motion, Bumps, Roll and Pitch, with the click of a button
  • Compatible currently with all major PC titles below and a list of compatible games will continue to grow as titles are released. We constantly update our software as new games hit the market.

Events, VR & Commercial Use:

  • SDK is available at an extra cost, allowing 3rd party software integration and adding motion for VR projects. For more info please contact us.
  • Our product is designed for commercial use and we provide 1-year warranty for commercial customers.

Compatible Games:

  • The Next Level Motion Platform is basically compatible with all major racing and flight titles on PC. Our software is continuously getting updated with new compatible titles as they hit the market and our list of compatible games will continue growing.
  • Our software also has “direct input controller” function meaning you can run the motion platform directly from feedback from your steering wheel, flight controls or even gamepad. This means for example with a joystick the platform will read movements directly from your joystick to control the platform simultaneously

Racing games by dedicated plug-ins (connector):

  • American Truck Simulator
  • Assetto Corsa
  • BeamNG.drive
  • Codemasters: GRID
  • Codemasters: GRID 2 (also from Steam)
  • Codemasters: GRID Autosport (also from Steam)
  • Codemasters: DiRT 3 (also from Steam)
  • Codemasters: DiRT Showdown (also from Steam)
  • Codemasters: DiRT Rally 0.6.107+ (also from Steam)
  • Codemasters: F1 2011 (also from Steam)
  • Codemasters: F1 2012 (also from Steam)
  • Codemasters: F1 2013 (also from Steam)
  • Codemasters: F1 2014 (also from Steam)
  • Codemasters: F1 2015 (also from Steam)
  • Codemasters: F1 2016 (also from Steam)
  • Euro Truck Simulator 2
  • Image Space Incorporated: rFactor 1
  • Image Space Incorporated: rFactor 2 (buld 880+)
  • iRacing
  • Live For Speed
  • PiBoSo: GP-Bikes (beta 6c+)
  • PiBoSo: Kart Racing Pro (beta 14c+)
  • PiBoSo: MX Bikes
  • PiBoSo: World Racing Series
  • Richard Burns Rally
  • Reiza Studios: Automobilista
  • Reiza Studios: Copa Petrobras de Marcas
  • Reiza Studios: Game Stock Car 2012
  • Reiza Studios: Game Stock Car Extreme 2013
  • Reiza Studios: Formula Truck 2013
  • SimBin: GT Legends
  • SimBin: GTR2
  • SimBin: Race 07 family (from Steam)
  • SimBin: RaceRoom Racing Experience (from Steam)
  • Slightly Mad Studios: Project CARS (also from Steam)
  • UbiSoft: The Crew
  • WRC 4 (not all versions are supported, the one from Steam works)

Flight Simulators by dedicated plug-ins (connector):

  • DCS World 1.x
  • DCS World 2.x OpenAlpha
  • IL2 Sturmovik: Cliffs of Dover (from Steam)
  • Laminar Research: X-Plane 10 x86/x64
  • Lockheed Martin: Prepar3D
  • Microsoft: Flight Simulator X (also Steam edition)

Other by dedicated plug-ins (connector):

  • NoLimits 2 Roller Coaster Simulator 2.2.0.0+
  • WarThunder (only airplanes)
  • By DirectInput/ Force Feedback interface:

Many games that use DirectInput interface (and optionally ForceFeedback interface) to interact with joystick or steering wheel.
By SDK:

  • Unity
  • .NET applications
  • Native x86 and x64 Windows applications
  Official Webpage – www.pagnian.co.uk – www.nextlevelracing.com