Assetto Corsa Evo Update 0.7 Released

Kunos Simulazioni and 505 Games have released the Version 0.7 Update for the Early Access Assetto Corsa Evo. This update introduces 4 new cars, a brand new particle system, and a healthy list of fixes and improvements.

But there is more, as the update also introduces the first official release of the developer tools, allowing talented creators to build and implement custom vehicles directly into the game. Currently modded cars will only be available in single-player mode, but Kunos plans future updates that will add the ability for players to take their creations into multiplayer.

Furthermore, v0.7 initiates a completely reimagined multiplayer rating system on the Daily Racing Portal designed to reward tight, respectful, wheel-to-wheel racing.

Check out the full changelog below.

Included content:

Changelog V0.7:


CONTENT

  • added Audi R8 LMS GT3 Evo II
  • added Datsun 240Z (S30) – 2 variants
  • added Porsche 935 (2019)
  • added Porsche 911 GT2 RS Clubsport Evo (991II)

GENERAL

  • fixed replay, movable object interpolation
  • fix for possible crash when quitting the session while the car is still loading
  • fix for a crash when restarting a session with the Huracan ST Evo2
  • fix for crash in Thrustmaster code

GAMEPLAY

  • Fixed automatic wipers not scaling according to rain intensity
  • gameplay logic and architectural code revision
  • Updated the delta time logic when the game is paused

MULTIPLAYER

  • tuning filtering
  • Added mechanical variant and PI to the results dump
  • restart session command in MP now repairs all cars
  • Added admin command ban (server life span)

PHYSICS/HANDLING

  • Fixed caster adjustment not working with certain new suspension configurations
  • engine inertia tweaks on the BMW M3 E46
  • Toyota GR86 tweaks to the default setup
  • balancing for the BMW M3 E30 and Mercedes-Benz 190E
  • adjusted power figures and/or torque delivery for a number of cars

RENDERER

  • brand new particle system with smoke, dirt, spray, and impact effects
  • There’s a fallback video setting to disable the more expensive effects
  • renderer update that improves indirect specular contribution when the car is in shadows: effectively, it reduces the glow we have had while the car was going from a sunlit condition into a shadowed one, plus in overcast conditions in general
  • This is enabled both on the car and environment materials, so shaded conditions should blend better now across the board
  • fixed subsurface scattering contribution when glominess dominates the scene
  • fix dark halo caused by “negative” MIE scattering on cloudy scenes
  • adjusted the VFog ambient scattering term
  • fixed glowing blurred rims (especially when metallic) in a shadow context
  • fix for inconsistent cloud shadows
  • updated fog formulation (cubemap and mirrors) to use a phase function that more closely matches the volumetric one
  • This helps align the contribution between indirect render passes and the main pass
  • In practice, this results in a truer reflection capture on cars, which now also includes volumetrics instead of just the clouds
  • changed entirely the texture streamer logic to use GPU feedback. Streaming should now behave correctly, especially on larger maps
  • Added texture quality option in video settings to control texture pool drops and GPU bandwidth usage
  • fixed VR volumetric contribution per eye
  • Fixed and enabled the FSR path in VR/triple screen
  • switched to d3d12ma, using separate mesh pools
  • fix for free camera view becoming stuck on a black screen after reaching a certain area of the skybox

GRAPHICS

  • Fixed the inverted mirror in Caterham 485 CSR aeroscreen part
  • fixed setup-bound stepped car animations

AUDIO

  • updated FMOD project version
  • Lotus Exige V6 brand new interior sounds
  • Toyota Supra RZ (stock) brand new sounds – interior, exterior, custom turbo, custom backfires
  • Toyota Supra drift variant full engine rework using the new approach – adjusted turbo volumes, adjusted rev limiter rumble volumes
  • adjusted drivetrain wobbling params avoiding instability, adjusted max boost pressure to 1.8 bar, improved part throttle modulation, adjusted idle to 1200 RPM
  • horn sound updates

UI/CONTROLS

  • Added backend-fed notifications in the UI
  • Driver registration now has the year of birth instead of age
  • UI binding added to disable H-shifter inputs on the fly and use sequential instead
  • car specs sheet added on mechanical variant selection
  • Resized the no-scroll list to fix the missing material edit box with expansive parts lists
  • localization updates
  • free camera widget with FOV, DOF, and a number of post-processing settings exposed
  • customization menu categories, these have been added to remove the clutter with cars that have a lot of customization items
  • fixed number plate displaying 1 when the user sets 0
  • Paintshop colour picker now shows RGB readout and has copy-paste function (copy includes material properties too)
  • Added “exit to desktop” button

[fac_icon icon=’external-link’] Official Webpage – assettocorsa.gg/assetto-corsa-evo